Monet The Mystery of the Orangery framework evaluation
Artwork deconstruction 1 (Monet The Mystery of the
Orangery )
Media
(Practical Media)
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Oil on Canvas, Impressionist
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Type of
(Paper, Canvas, Texture)
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Canvas
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Colour Pallet
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Light, sometimes, dull with highlighted areas in vibrant colours, purples
greens and blues, typically no true black
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Outlines
(Are there any, Thickness, Movement, colour, Texture, Wobbly )
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N/A
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Object fills
(Colour, Texture, Brush Strokes)
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Verry painterly, visible brush strokes,
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Solid drawing
(Dose the 3d shape remain consistent from all angles? sillowete)
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Yes could be represented in 3d, things in the distance look flat and
are often represented in mainly 1 dark color
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Shading and shadows
(Colour in relation to rest of scene, Shape)
|
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Animation/ Movement
(Sketchy, Precise)( Dry brushes/Blur Lines)
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No all the action is shown in things in the environment , such as
wind in the trees and blowing fabric
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Grading system how well something was achived : very good , ok , not at all
Reconstruction in 3d implementation (Monet The Mystery of
the Orangery )
Media
(Get a general feel of the media)
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Yes
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Type of
(Post Presses 2d filter or overlay containing paper texture)
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No, the texture of the paper is built into the textures
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Colour Palate
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The game sticks to
the colours form the original paintings.
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Outlines
(Post process outlines? Scaled mesh inverted normals, textured view
or uv space, Animated, Wobbly displacement map,)
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N/A
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Object fills
(Texture, uv or screen space? Bush Strokes in texture, Animated?)
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Uv textures, hand
painted/ scanned from original works
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Solid drawing (Constrains, blend shapes, complex rigs, maintain 3d
sillowete)
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Yes, and some
background objects in the skybox or just before it are simple planes with
flat images on them
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Shading and Shadows
(Real time? Baked? Animated Shape? Masked shading/stencil)
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Baked shadows to
match the original paintings, no dynamic shadows reacting to characters
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Animation/Movement
(Sketchy, Precise, animated outlines and textures)( Dry
brushes/BlurLines, bill boarded planes with blur lines)
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No, objects like
trees and cloth are static in a sometimes blown position but does not behave
like they should in the wind. A bit of texture stretching happens on the
characters whilst animating as expected with the low poly models.
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Additional comments
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This
game looks very nice and like the paintings whilst standing still but when you
move around the illusion is broken slightly but it still looks nice. Other limitations
of the time and hardware hold this back as some textures are pixelated and
models are very low poly. Most of this games environments and textures are
lifted straight from images of Monets originals.
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6 out of 7
I may need to add a resolution texture quality and poly
count section to this framework in the future as this examples down falls were
mostly in the limitations of the time.
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