To do list for honours project game
Things to do:
Make basic alpha play through level layout
Test using dupli groups for a project and get a folder structure set up
Test ways of making cut scenes
Make basic alpha play through interactions
Create artwork for artists house Level
Paintings
- House model outside(Optonal) Garden (final fight?)
- House model main room with stair case
- House model loft
- Paint feetprints
Create artwork for Pop Art house level
- Create room model, table chaires soup cans, curtins, windows, doors
- Garden (fence, trees, path, house, explosions, plains(reuse from test))
- Textures for the boy and the old man in pop art style
Create artwork for Watercolour Level
- Create trees(2d watercolour original),
- Create bear(reuse model from jam 2013)
- Create fish and wolf
- Create cave (reuse some assets from tests)
- Create sword/ slashes
- Textures for the boy in Watercolour style
Create artwork for Charcoal Level
- Create Station and tfb (Reuse level from TFB test)
- Create tunnel
- Create change signal sign
- Create on of box /wire
- Create train/ make smoke look pretty
- Create shield
- Textures for the boy in Charcoal style(animated)
Create artwork for Oil Paint Level
- Create outside walls/jetty/cliffs
- Create guard enemies
- Create maze in middle
- Create key item
- Textures for the boy and Oil Paint style
Create artwork for Scratchy Pen and ink level
- Create castle
- Create Main enemy character
- Textures for the boy in Pen and ink style(animated)
Animate and cut scenes and implement
- Intro
- Getting pushed into painting1
- Meeting old man
- Old man getting hit and coming out of pop art painting, explaining what the boy has to do next
- Chased by wolves
- Meet bear points to sward
- You get sword
- Bear moves for you
- Old man points u to next painting
- Meet TFB points to the signal
- Train comes
- Gets shield from train
- Old man next painting
- Guards throw u out?(optonal)tell you u cant get in, show side entrence with cam
- Finds key
- Old man points to next painting
- Intro to main enemy
- Trapping main enemy
- Final chat with old man
- Walking away happily
Create main enemy character
Create boy
Create old man
Source audio
- Sounds of the material being drawn / painted with scratches etc
Voiceovers
Footsteps
Go into painting noise
Implement audio
Play test
Finalise game polish
Finalise story
Submit
yes that is a lot of things, il look over it again and try to plan out when i have to have everything done by
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