Cross-stitch Animation experiments 01
I'v wanted to do something with crossitch art style in game game for many years. I finally got round to making a media test of what the animation style may look like.
I did a bit of crosstitch growing up as my mum is a seamstress.
I scanned in some physical crosstitch of lots of different stitches and color and cleaned it up, not the actual scan.
I did try to animate this inphotoshop at first but it took ages and i quickly realised that i couldnt animate out the stitches the same way as they animated in as it cause weird effecs and as i said took ages. so I decided to make it easyer to mess around with the effect in unity.
Then in unity i animated the stitches animating in and out. in photoshop and imported into unity.
I added a colider to the stitch adn animation controller to animate in and out.
Then a ball with a trigger that active each cross when it collides.
I animated the ball.
Heres what it looks like in unity.
This is the first test.
I then wanted to add more colors so desatureted the stitches and colord them using the sprite color in unity thoguh c#, this makes it darker as its using multiply blend mode but il fix that later on. Just wanted to set up colors.
Here is a test of multiple objects being used to animate a bird
I set parts of the bird to be colord
heres a rotating wheel test. The code needs fixed so it dostn overight a triggerd x when its already been triggerd, thats why the middle gets a bit glitchy.
I then tried crosstitch consecrations of a ball with other balls inside it. i thin this looks prity cool and iv always had a fascination with consecrations.
I then tried something that looks a bit more like a game in motion but realised that the block moving left seems a bit glitchy.
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