Unfinished swan Critical Framework

Artwork deconstruction 1 (The Unfinished Swan (Sketch Level))
(Practical Media)                 
Pen and paper
Type of
(Paper, Canvas, Texture)
White Paper
Colour Pallet
Black and White
(Are there any, Thickness, Movement, colour, Texture, Wobbly )
Yes, sketchy
Object fills
(Colour, Texture, Brush Strokes)
Sketchy, crosshatch, messy
Solid drawing
(Dose the 3d shape remain consistent from all angles? sillowete)
Yes could be represented in 3d
Shading and shadows
(Colour in relation to rest of scene, Shape)
Sketchy, crosshatch, messy
Animation/ Movement
(Sketchy, Precise)( Dry brushes/Blur Lines)
Sometimes, motion lines, if animated in a traditional sense it would be jittery and possibly unsetteling.

Grading system how well something was achieved : very good , ok , not at all
Reconstruction in 3d implementation (The Unfinished Swan (Sketch Level))
(Get a general feel of the media)
Type of
(Post Presses 2d filter or overlay containing paper texture)
No texture overlay needed
Colour Palate
Black and White
(Post process outlines? Scaled mesh inverted normals, textured view or uv space, Animated, Wobbly displacement map,)
Object fills
(Texture, uv or screen space? Bush Strokes in texture, Animated?)
Static hand dran pen sketch textures, decent resolution for the most part, a couple of bad seems.
Solid drawing (Constrains, blend shapes, complex rigs, maintain 3d sillowete)

Shading and Shadows
(Real time? Baked? Animated Shape? Masked shading/stencil)

Static baked into the texture, in the form of crosshatching
(Sketchy, Precise, animated outlines and textures)( Dry brushes/BlurLines, bill boarded planes with blur lines)

Additional comments
This is sadly a very small room on the game, but this makes it stick out as a pivotal moment when you play as the king instead of the boy. The mood of this room is calm so a sketchy texture may have unsettled the player.

8 out of 8


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