Unfinished swan Critical Framework
Artwork deconstruction 1 (The Unfinished Swan (Sketch Level))
Media
(Practical Media)
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Pen and paper
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Type of
(Paper, Canvas, Texture)
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White Paper
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Colour Pallet
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Black and White
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Outlines
(Are there any, Thickness, Movement, colour, Texture, Wobbly )
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Yes, sketchy
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Object fills
(Colour, Texture, Brush Strokes)
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Sketchy, crosshatch, messy
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Solid drawing
(Dose the 3d shape remain consistent from all angles? sillowete)
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Yes could be represented in 3d
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Shading and shadows
(Colour in relation to rest of scene, Shape)
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Sketchy, crosshatch, messy
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Animation/ Movement
(Sketchy, Precise)( Dry brushes/Blur Lines)
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Sometimes, motion lines, if animated in a traditional
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Grading system how well something was achieved : very good , ok , not at all
Reconstruction in 3d implementation (The Unfinished Swan (Sketch Level))
Media
(Get a general feel of the media)
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Yes
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Type of
(Post Presses 2d filter or overlay containing paper texture)
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No texture overlay needed
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Colour Palate
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Black and White
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Outlines
(Post process outlines? Scaled mesh inverted normals, textured view or uv space, Animated, Wobbly displacement map,)
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No
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Object fills
(Texture, uv or screen space? Bush Strokes in texture, Animated?)
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Static hand dran pen sketch textures, decent resolution for the most part, a couple of bad seems.
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Solid drawing (Constrains, blend shapes, complex rigs, maintain 3d sillowete)
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Yes
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Shading and Shadows
(Real time? Baked? Animated Shape? Masked shading/stencil)
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Static baked into the texture, in the form of crosshatching
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Animation/Movement
(Sketchy, Precise, animated outlines and textures)( Dry brushes/BlurLines, bill boarded planes with blur lines)
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No
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Additional comments
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This is sadly a very small room on the game, but this makes it stick out as a pivotal moment when you play as the king instead of the boy. The mood of this room is calm so a sketchy texture may have unsettled the player.
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8 out of 8
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