Been working on this level the past couple nights. There is still a lot of place holder textures in here but im liking how its feeling in general.
I started making my own watter colour images , cant remember if i have shown these yet but here they are.
These are realy rough but wanted to get into the media again, and try to imitate the Work of Scott C
After this i made some texture sheets:
Started with trees
Then moved onto bushes, rocks and grass
Then used the skybox texture from my previous example and maped it to a cube in blender then painted over the seems using the cone brush in blender.
Again using an old texture from my texture librery for the ground / grass texture
And last for now, the rock textures
Instead of making a uv map and painting it i thought it would be more reusable if i just made a general rock texture which could be sampled and reused where i need it.
NOTE: Make sure u apply materials to all the tree planes before u make a forest out of them. took like 30mins to manualy add every material to each object. Not doing that again.
I also added a wattercolor frame from the old watercolor test.
Heres the wire frame so far
I used the watter from the you are the dragon for right now and its just on a huge plane whitch rotates to give the effect or a running river.
hers a screen shot of the game running:
And here it is in action:
I will work a little more on this then move onto the next level as My mentor Ken says that i should get all the levels playable to a level first then finish off polishing. I supose kind of like this approch as it means im walwys jumping between styles and , almost like a new project.