Pointillism is a form of impresionism leade by
The style consist of thousands of well positioned paint dots whitch at a distence formtogether in the eye and blend to create the desierd color, but up close it just looks like a lot of dots. Much like the pixels on a screen work only using a different color theory. Paint is subtractive color theory and pixels/ light is addative.
Most famous painting:
So with that being sed isnt every image displayed on a screen Pointillism? yes but for the purposes of this test we will try to make it look more painterly.
I used the model from the flee game i worked on during the summer before it changed art style and turned pixel art:
So i too have seen an art change in the prosess of making a game.
Changed to pixel art
Flee Pointillism test, still needs work and would be verry hard to play a whole game with this style.
and heres the node setup for the second flee from the left
It uses a blakc and white mask made from a sheet of oil pastel dots i drew.
the rgb slider gives me controll of the size of dots for the full image.
Heres the texture i used to animate and its been desatureated
I would like to work on this test more to find a way to make the dots bigger when they are in shadow. causeing the highlights to be made from the chite paper/bg showing through.