MadWorld framework evaluation
Artwork deconstruction 1 (Mad World)
| 
Media 
(Practical Media)                   | 
Black and white Comic book | 
| 
Type of 
(Paper, Canvas, Texture) | 
Paper book, usually off white, not true white, sometimes slightly
  rough texture on paper. | 
| 
Colour Pallet | 
Black and white | 
| 
Outlines 
(Are there any, Thickness, Movement, colour, Texture, Wobbly ) | 
Yes, smooth, outline inverses to white when in
  front of black. | 
| 
Object fills  
(Colour, Texture, Brush Strokes) | 
Solid, sometimes textures from a library | 
| 
Solid drawing  
(Dose the 3d shape remain consistent from all angles? sillowete) | 
Yes could be represented in 3d | 
| 
Shading and shadows  
(Colour in relation to rest of scene, Shape) | 
Solid black shadows | 
| 
Animation/ Movement  
(Sketchy, Precise)( Dry brushes/Blur Lines) | 
Yes motion lines are often used to show direction of movment | 
Grading system how well something was achived : very good , ok , not at all
Reconstruction in 3d implementation (Mad World)
| 
Media  
(Get a general feel of the media) | 
Yes | 
| 
Type of  
(Post Presses 2d filter or overlay containing paper texture) | 
Black and white
  paper, off white, They also add a animated grain texture which almost makes
  it feel like a tv show which links in with the story. | 
| 
Colour Palate | 
Black and off white,
  red is used to show blood in an over the top way, and yellow is used to fill
  words which often reinforce the audio(onomatopoeia) | 
| 
Outlines  
(Post process outlines? Scaled mesh inverted normals, textured view
  or uv space, Animated, Wobbly displacement map,) | 
Yes, and they invert
  to white when they appear over black background to keep the outline. | 
| 
Object fills  
(Texture, uv or screen space? Bush Strokes in texture, Animated?) | 
Uv textures.  | 
| 
Solid drawing (Constrains, blend shapes, complex rigs, maintain 3d
  sillowete) | 
Yes  | 
| 
Shading and Shadows  
(Real time? Baked? Animated Shape? Masked shading/stencil) | 
Solid black shadows,
  static environment shadows. Animated/ wobbly character shadows | 
| 
Animation/Movement  
(Sketchy, Precise, animated outlines and textures)( Dry
  brushes/BlurLines, bill boarded planes with blur lines) | 
Shaodws wobble as if
  its moving over the ground, No sketchy animated textures | 
| 
Additional comments | 
Madworld was a nice
  change of pace for a wii game when It came out trying to go for a more adult
  market on a casual console, its over the top gameplay and stylized visuals
  made it a treat to play. The stylish look would sometimes make it really confusing
  for the player due to the amount of visual noise. | 
8 out of 8



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