Saturday, 12 January 2013

Monet The Mystery of the Orangery framework evaluation


Artwork deconstruction 1 (Monet The Mystery of the Orangery  )
Media
(Practical Media)                 
Oil on Canvas, Impressionist
Type of
(Paper, Canvas, Texture)
Canvas
Colour Pallet
Light, sometimes, dull with highlighted areas in vibrant colours, purples greens and blues, typically no true black
Outlines
(Are there any, Thickness, Movement, colour, Texture, Wobbly )
N/A
Object fills
(Colour, Texture, Brush Strokes)
Verry painterly, visible brush strokes,
Solid drawing
(Dose the 3d shape remain consistent from all angles? sillowete)
Yes could be represented in 3d, things in the distance look flat and are often represented in mainly 1 dark color
Shading and shadows
(Colour in relation to rest of scene, Shape)

Animation/ Movement
(Sketchy, Precise)( Dry brushes/Blur Lines)
No all the action is shown in things in the environment , such as wind in the trees and blowing fabric

Grading system how well something was achived : very good , ok , not at all
Reconstruction in 3d implementation (Monet The Mystery of the Orangery  )
Media
(Get a general feel of the media)
Yes
Type of
(Post Presses 2d filter or overlay containing paper texture)
No, the texture of the paper is built into the textures
Colour Palate
The game sticks to the colours form the original paintings.
Outlines
(Post process outlines? Scaled mesh inverted normals, textured view or uv space, Animated, Wobbly displacement map,)
N/A
Object fills
(Texture, uv or screen space? Bush Strokes in texture, Animated?)
Uv textures, hand painted/ scanned from original works
Solid drawing (Constrains, blend shapes, complex rigs, maintain 3d sillowete)

Yes, and some background objects in the skybox or just before it are simple planes with flat images on them
Shading and Shadows
(Real time? Baked? Animated Shape? Masked shading/stencil)

Baked shadows to match the original paintings, no dynamic shadows reacting to characters
Animation/Movement
(Sketchy, Precise, animated outlines and textures)( Dry brushes/BlurLines, bill boarded planes with blur lines)

No, objects like trees and cloth are static in a sometimes blown position but does not behave like they should in the wind. A bit of texture stretching happens on the characters whilst animating as expected with the low poly models.
Additional comments
This game looks very nice and like the paintings whilst standing still but when you move around the illusion is broken slightly but it still looks nice. Other limitations of the time and hardware hold this back as some textures are pixelated and models are very low poly. Most of this games environments and textures are lifted straight from images of Monets originals.

6 out of 7


I may need to add a resolution texture quality and poly count section to this framework in the future as this examples down falls were mostly in the limitations of the time.

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